#include "U2Win32EGLContext.h"

#include "U2EGLSupport.h"


U2EG_NAMESPACE_USING


U2Win32EGLContext::U2Win32EGLContext(EGLDisplay eglDisplay, 
						const U2EGLSupport* glsupport,
                       ::EGLConfig glconfig,
                       ::EGLSurface drawable)
: U2EGLContext(eglDisplay, glsupport, glconfig, drawable)
{
}

U2Win32EGLContext::~U2Win32EGLContext()
{
}

U2GLESContext* U2Win32EGLContext::clone() const
{
    return new U2Win32EGLContext(mEglDisplay ,mGLSupport, mConfig, mDrawable);
}
